State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2024

Top 5 Otome Games Performance in Europe for Q1 2024

Discover the performance trends of the top 5 Otome games on a unified platform in Europe for the first quarter of 2024, according to Sensor Tower data.

Top 5 Otome Games Performance in Europe for Q1 2024

In Q1 2024, the performance of the top 5 Otome games in Europe showcased varied trends in weekly downloads, revenue, and active users. Here's a detailed breakdown of their performance:

Love and Deepspace from INFOLD PTE. LTD. launched in mid-January and saw significant initial traction. Weekly revenue peaked at approximately $298K in early February before tapering off to around $36K by the end of March. Downloads followed a similar trajectory, starting strong with 136K in the launch week and gradually declining to 5.5K. Active users peaked at 212K in late January and decreased to 106K by the quarter's end.

My Candy Love - Otome game by Beemoov experienced a steady increase in weekly revenue, reaching about $42K in early February before settling at around $21K in late March. Weekly downloads saw a notable spike in late January with 13.8K and then stabilized around 4K. Active users increased from 22K at the start of the year to a peak of 34.5K in mid-February, ending the quarter at 31K.

Tears of Themis by COGNOSPHERE PTE. LTD. showed a declining trend in both revenue and active users. Weekly revenue started at $35K in early January and dropped to around $7.9K by the end of March. Downloads were minimal, peaking at 880 in late January. Active users decreased steadily from 3.8K at the beginning of the quarter to 2.3K by the end.

Is it Love? Stories - Scandal from 1492 Studio maintained a consistent revenue stream, averaging around $7K weekly, with minor fluctuations. Downloads remained relatively low, peaking at 516 in early January and ending at 279 by late March. Active user data was not provided.

Ensemble Stars Music by Eureka Creation Limited saw weekly revenue fluctuate, peaking at about $11K in early February and settling around $4.6K by the end of March. Downloads started at 2.7K in early January, peaking at 3.8K mid-month, and then dropped to 1.3K by the end of March. Active users saw a slight decline from 14K at the start of the quarter to 11K at its end.

These insights are derived from Sensor Tower data, offering a comprehensive look at the performance trends of these popular Otome games. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024